Gameplay
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Bosses | Enemies | Guardian Spirits |
Stats | Skills | Weapon Proficiency |
Combat | Titles | Shrine |
Blacksmith | ||
Primary Stats[]
Primary stats are a requirement to use specific weapons or to benefit from the passive of Guardian Spirits. They can be increased in return for Amrita at Shrines or be reallocated using Book of Reincarnation between missions.
For stat scaling tables, please refer to the individual stat pages:
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Secondary Stats[]
Stat | Effect |
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Level | Determines player level. Can be increased with Amrita at Shrines. |
Amrita | Can be used to level up. Obtained by defeating enemies and finding treasures. Living Weapon can be used when the Amrita level on the top left of the screen is full. |
Life | The amount of health William has. When it reaches 0, he dies. |
Ki | The amount of Ki energy William has. Attacking, blocking and taking damage reduces Ki, but it will regenerate over time. Ki regeneration is stunted when standing in Yokai Realm smoke effects. |
Equipment Weight | The more equipment William has, the slower he will become. Affects Agility. |
Agility | Determines how agile William is based on equipment weight and affects Ki recovery. |
Gold | The amount of Gold William has acquired. |
Ki Pulse | When properly executed, it will recover a larger amount of Ki after an attack. |
Attack | The amount of damage William does to enemies with his current weapons. |
Break | Affects how severely William breaks the enemy's guard. |
Parry | Determines how much Ki is lost when blocking an enemy attack. |
Defense | Affects how much damage William takes. |
VS. (effect) | Increases resistance to Guard Breaks, Fire, Water, Wind, Earth, Lightning, Poison, Paralysis and the Yokai Realm. |
Familiarity | Indicates how familiar William is with a weapon. The higher it is, the more Amrita he can obtain when offering the weapon at the Shrine.
A higher familiarity will also increase the effect of the passives of the weapon, as well as its damage. |
All items (8)