FANDOM


Gameplay
Bosses Enemies Guardian Spirits
Stats Skills Weapon Proficiency
Combat Prestige Shrine
Blacksmith

Primary Stats

Primary stats are a requirement to use specific weapons or to benefit from the passive of Guardian Spirits. They can be increased in return for Amrita at Shrines or be reallocated using Book of Reincarnation between missions.

For stat scaling tables, please refer to the individual stat pages:


Body-Icon
Body
Heart-Icon
Heart
Stamina-Icon
Stamina
Strength-Icon
Strength
Skill-Icon
Skill
Dexterity-Icon
Dexterity
Magic-Icon
Magic
Spirit-Icon
Spirit

Secondary Stats

Stat Effect
Level Determines player level. Can be increased with Amrita at Shrines.

Amrita Can be used to level up. Obtained by defeating enemies and finding treasures. Living Weapon can be used when the Amrita level on the top left of the screen is full.

Life The amount of health William has. When it reaches 0, he dies.

Ki The amount of Ki energy William has. Attacking, blocking and taking damage reduces Ki, but it will regenerate over time. Ki regeneration is stunted when standing in Yokai Realm smoke effects.

Equipment Weight The more equipment William has, the slower he will become. Affects Agility.

Agility Determines how agile William is based on equipment weight and affects Ki recovery.

Gold The amount of Gold William has acquired.

Ki Pulse When properly executed, it will recover a larger amount of Ki after an attack.

Attack The amount of damage William does to enemies with his current weapons.

Break Affects how severely William breaks the enemy's guard.

Parry Determines how much Ki is lost when blocking an enemy attack.

Defense Affects how much damage William takes.

VS. (effect) Increases resistance to Guard Breaks, Fire, Water, Wind, Earth, Lightning, Poison, Paralysis and the Yokai Realm.

Familiarity Indicates how familiar William is with a weapon. The higher it is, the more Amrita he can obtain when offering the weapon at the Shrine.

A higher familiarity will also increase the effect of the passives of the weapon, as well as its damage.